A dynamic event system with atmospheric encounters and tough decisions outside of combat.All enemies have unique equipment, skills and AI behavior. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer. Each character gains experience through combat, can level up and acquire powerful perks. Character development without a restrictive class-system.Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble? All characters come with their own background stories and traits.All characters that die in combat will stay dead – unless they return as the undead.
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